Design the experiences your customers meet
"They remember how it felt, not what we said."
Retail, brand, product and key account teams learn to design the moments that decide: the arrival, the meeting, the ending, and what people carry home.
Shared tools and language to design meaningful experiences that change the way people feel, think and act. Whether you want to shape how customers meet your brand, how a community gathers, or how your own people learn, I build the programme around the change you are trying to create.

The organisations I work with are not trying to make a nicer moment. They are trying to change something: how a customer decides, whether a community keeps working together after the gathering ends, whether a new way of working actually takes hold. Experience design is the craft of designing for that change on purpose, from the first thing someone hears about you to what they carry home.
For customer-facing teams, the ground has shifted too. For twenty years, customer experience has been about removing friction. That work matters, and AI is now doing much of it. What's left for people is the part that's hardest to design: the moments where someone feels welcomed, understood, or confident enough to say yes. Customers come back to brands that make them feel something, and they remember the peak and the ending far more than everything in between. Those moments don't happen by accident. Someone designs them, or no one does.
Customer journeys, brand and store concepts, key relationships, gatherings, programmes and products. Most in-company work starts in one of three places. Yours may be a fourth.
"They remember how it felt, not what we said."
Retail, brand, product and key account teams learn to design the moments that decide: the arrival, the meeting, the ending, and what people carry home.
"We know what should change. We need people to want it."
Foundations, NGOs and public teams learn to design programmes, gatherings and invitations that move people from knowing to doing.
"We want the Experience Design training, for our whole team."
The same three days as the Kaospilot open programme, built around your context, your cases and your people, with the before and after designed in.
You don't need to be a designer by title. If you shape what other people experience, you already have the material. I bring the method.
Most experience work stops at the first two levels. We design for all five.
| Transformational | The customer leaves changed: more capable, more themselves, closer to who they want to be |
|---|---|
| Meaningful | It connects to something that matters to the person |
| Emotional | It creates connection and exceeds expectations |
| Contextual | It makes life easier, at a fair price |
| Functional | It does what it should |
Every provider teaches journey mapping. I teach what the map leaves out: the peak, the ending, and what people carry home. The 5E model gives your teams one way to see and design that whole arc: Excitement, Entry, Engagement, Exit, Extension. It works on a store visit, a sales meeting, a community gathering and a product launch alike. Read the 5E guide.

Every programme is designed on the science of learning transfer, so what your people learn shows up in their work.
| What participants experience | What the organisation does | |
|---|---|---|
| Before | Each participant sets their own goals in a personal Learning Plan and names the customer moment they want to change. They arrive curious and knowing why they're there. | Leaders choose the live challenges and agree what success will look like. Build out support systems for application, before the training starts. |
| During | Learning by doing on their own customer moments: prototype, test with customers, revise. Everyone leaves with one action to take within two weeks, and a buddy to check in. | Teams work across functions, so decisions don't stall at handoffs. Leaders join the final presentations and hear the ideas first-hand. |
| After | Spaced Labs where teams bring back what they tried, get feedback and go again, so the new habits hold once everyday pressure returns. | The 5E language moves into briefs and reviews. Impact is looked for in the work weeks later. Teams take ownership. |
The core format follows three movements: Head (see the system and the leverage points), Heart (design to touch people emotionally) and Hands (prototype and test assumptions fast).
1 day
Shared language for a leadership team or a launch moment
3 days: Head, Heart, Hands
A team redesigning customer experiences
2 to 6 months, with spaced Labs
Lasting capability across functions or markets
On site, offsite or online. In English, Spanish, German or Danish.
Product and design teams · 2024 to 2026
LEGO is known for world-class design. The shift towards hybrid experiences called for designing for experience as deliberately as LEGO designs for play, while keeping its core values and playful cultural DNA.
With a core team from LEGO Design, we researched designers' learning needs, then built a custom methodology, the definition of Design for Experience the LEGO Group now uses, and fully customised training. Designers learn in teams on live challenges, and by building: the programme even has its own custom LEGO model.
The result: LEGO now runs part of the training internally. Design for Experience has become LEGO's own practice, not ours.
Sales and account teams · 24 participants · 3 days
In the middle of a merger, Novonesis (then Novozymes) wanted customer experiences that did more than inform: experiences that opened better conversations and deeper collaboration. Customer insight sat with a few people, and each department saw the journey through its own lens.
We interviewed five participants, then shaped the programme around their own design questions, from showing why customers should choose Novonesis to a hands-on tour that immerses visitors. Every participant arrived with a personal Learning Plan, including the support they'd need from their leader afterwards.
The result: All four customer experiences the teams designed in the room, including a new hands-on customer tour, were implemented afterwards. And the 5E model became a core organising structure for Novonesis's B2B customer experience work.
Store and brand teams · 25 participants · kick-off + 2 days · 2019
adidas retail wanted to move from sales-oriented to experience-oriented, while building a new London flagship against the clock. The team was customer-centric in theory; in practice, there was rarely time to prototype.
We worked on five live store challenges, from making product try-on a social experience to designing an Exit that turns a purchase into a commitment to use less plastic. Every participant left with one action to take within two weeks, and a buddy to check in.
The result: Prototyped concepts for five store challenges, and a team with a shared language to build them. When our client later moved to On, he brought us with him.
Events and activations team · ongoing
On's events are bold, beautifully produced and hosted by real On employees. The team wanted to move from flawless execution to experience strategy: clear intent before every event, and as much design before and after the day as during it.
We interviewed the team, then walked the 5E model through their own events, so they left with shared non-negotiables and a common way to brief. Work with a department is now under way.
Finnish Innovation Fund · 2022 to 2023
Sitra, the Finnish Innovation Fund, works on how people in Finland can live more sustainably. The team designing its programmes, events and community invitations wanted shared tools and a shared language for experiences that change behaviour, not just inform.
We began with interviews across the team and design questions drawn from live Sitra cases. Then an online kick-off, two days together in Helsinki, a prototyping phase with check-in calls, and a final day to bring it together, closed by a retro on what had changed.
The result: The retro landed on a shared conclusion: behaviour change takes time, relationships and support, and experiences can be designed for all three.
Global NGO, fellowship for changemakers · 2025
Echoing Green funds and runs a fellowship for some of the world's leading social changemakers. Its gatherings are where fellows meet, learn and build the relationships that carry their work. The question was how to design those gatherings so the change takes root after everyone goes home.
We interviewed fellows, board members, funders, facilitators and organisers, trained the team in experience design over two days, and worked with them on a convening strategy.
The result: The research became nine Gathering Design Strategies, now free for anyone who designs gatherings.
Led by Andy Sontag as Program Director of Kaospilot Experience Design.
"This was hands-down the best training I've ever had. It was never boring and offered concrete hands-on tools for how to think about designing your experience. While you learn, you get an experience that you don't want to end."
Line Marcher · Senior Creative Strategist, Novonesis
"When we were almost finished with the planning, we evaluated the event with the 5E model, and realised we forgot the Excitement and Extension phases. When we added these, the overall quality of the event more than doubled."
Kaj · Kaospilot alumni survey
If your people design what others experience, whether customers, communities, participants or colleagues, yes. If you want a course about theory, there are better places. This is for teams who want to use experience design to create real change.
No. Most participants have never called themselves designers. They run stores, sales meetings or teams, and that's exactly who we design for.
It depends on the format, the number of participants and how much we design together beforehand. After a first conversation, I send a short proposal with options and a clear price.
Yes. On site, offsite or online, with teams around the world. In English, Spanish, German or Danish.
Redesigned experiences you can use, one language, methodology and tool across teams, and a plan for how the learning continues once the programme ends.
Tell me about your organisation, who it's for and what you're working on.
Start with a conversation